Simple Poker Template 0.0.1
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Package List
Here are the packages with brief descriptions (if available):
[detail level 1234]
 NSimplePoker
 NAttribute
 CReadOnlyAttributeRead Only attribute
 CReadOnlyDrawerThis class contain custom drawer for ReadOnly attribute
 NAudio
 CAudioToggle
 CSoundManagerSingleton class for managing game sounds, including music and effects
 NData
 CPokerGameAssetSingleton class for accessing the assets used in the poker game
 CPokerLevelDataSingleton class for managing the data related to poker levels, including CPU opponents and level-specific data
 NEditor
 CPokerDataEditor
 CSerializedObjectContainer
 NHelper
 CHelpersHelper class containing auxiliary global methods, for example formatting values ​​to monetary value
 NInitializer
 CInitializerClass responsible for initializing essential game objects before scene load
 NLogic
 CBetRepresents a bet made by a player
 CCardClass representing a playing card with a suit, value, and visual appearance
 CCheckHandClass responsible for determining the best possible poker hand from a given set of cards
 CCpuClass representing a CPU player in the poker game, managing AI actions and behavior
 CDeckClass representing a deck of playing cards
 CGameManagerThe GameManager class manages the poker game, including player turns, bets, card distribution, and round progression
 CHumanClass representing a human player in the poker game, managing UI elements and interactions specific to user
 CPlayerBaseBase class representing a player in the poker game, handling actions, bets, and interactions with the game environment
 CPokerEventManagerThe PokerEventManager class manages events related to the poker game, such as round finishing, new round starting, player turn changing, and match ending
 CPokerHandThe PokerHand class represents a hand in poker, containing information about the hand ranking, cards in the hand, and relevant high cards and kickers
 CPokerPotBetManages the poker pot and bets, including tracking total pot amount, sub-pots for each turn, adding bets, and determining winnings
 CPokerStatsRepresents statistics for the current state of the poker game, including the total pot, current bet amount, and the last player who took action
 CPotRepresents a pot in the poker game with the list of bets made to the pot
 CTiebreakerManages tiebreakers in a poker game, determining the winners in case of tied hands or kickers
 NMatchTest
 CPokerMatchTestClass for testing different scenarios in a poker match, including high card matches and split pot outcomes
 NSaveLoad
 CDatabaseManagerStatic class for managing game data in the local database
 CGameSaveObjectRepresents the object used for saving game data
 CJsonSave
 CLevelSave
 CMenuSaveObject
 CPersistData
 CPlayerSave
 NSceneController
 CTransitionSceneManagerSingleton class to manages scene transitions with fading effects
 NScriptableObjects
 CCpuData
 CDeckData
 CLevelData
 CPlayerData
 CPokerGameAssetData
 CTurnChoose
 NUI
 CAdsUI
 CBaseUIBase class for UI panels elements
 CDefeatUI
 CGameplayUI
 CLevelCityButtonRepresents a button for selecting a city level
 CMenuUI
 COptionUI
 CProfileUI
 CUIButtonClick
 CUIManagerManages the UI elements in the game
 CUIStateManagerManages the state of the UI and enables/disables corresponding UI elements based on the current state
 CWinnerUI
 NUnityAds
 CAdsInitializer
 CInterstitialAd
 CRewardedAd
 CRewardedManagerManages rewarded values and provides methods to retrieve and update them
 NVisual
 CDesactiveObject
 CHandResponsible for organizing the cards in the hand with a smooth animation
 CRotateObject
 CTableRepresents the Sprite element for the table poker art
 CUIPlayerRepresents the UI elements and functionality for a player in the poker game
 CUIPokerEndMatchRepresents the UI elements and functionality for the end of the poker match
 CUIPokerPotRepresents the UI elements and functionality for poker pot visual
 CPersistentInstance
 CPersistentSingletonThis will survive through scene loads
 CPersistentStatic_AutoInstanceA base class for creating auto-instantiated singleton MonoBehaviour classes that persist across scene changes
 CSingletonThis transforms the static instance into a basic singleton
 CStatic_AutoInstanceA base class for creating auto-instantiated singleton MonoBehaviour classes
 CStaticInstanceA static instance is similar to a singleton, but instead of destroying any new instances, it overrides the current instance