◆ Audio_BetChips
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_BetChips |
◆ Audio_ButtonClick
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_ButtonClick |
◆ Audio_CardSwipe
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_CardSwipe |
◆ Audio_DoCheckCall
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_DoCheckCall |
◆ Audio_DoFold
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_DoFold |
◆ Audio_PlayerLost
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_PlayerLost |
◆ Audio_PlayerWon
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_PlayerWon |
◆ Audio_RoundCardsShow
| AudioClip SimplePoker.ScriptableObjects.PokerGameAssetData.Audio_RoundCardsShow |
◆ Color_BackgroundChooseAllIn
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_BackgroundChooseAllIn = Color.green |
◆ Color_BackgroundChooseCallCheck
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_BackgroundChooseCallCheck = Color.yellow |
◆ Color_BackgroundChooseFold
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_BackgroundChooseFold = Color.black |
◆ Color_BackgroundChooseRaise
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_BackgroundChooseRaise = Color.green |
◆ Color_HighlightPokerHandWinner
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_HighlightPokerHandWinner = Color.red |
◆ Color_MyTurnHaloRotate
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_MyTurnHaloRotate = Color.green |
◆ Color_WinnerHaloRotate
| Color SimplePoker.ScriptableObjects.PokerGameAssetData.Color_WinnerHaloRotate = Color.yellow |
◆ DefaultFont
| TMP_FontAsset SimplePoker.ScriptableObjects.PokerGameAssetData.DefaultFont |
◆ Sprite_BackgroundBetChip
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundBetChip |
◆ Sprite_BackgroundPlayerActionChoose
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundPlayerActionChoose |
◆ Sprite_BackgroundPlayerChips
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundPlayerChips |
◆ Sprite_BackgroundPlayerHandType
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundPlayerHandType |
◆ Sprite_BackgroundPlayerName
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundPlayerName |
◆ Sprite_BackgroundPotChips
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundPotChips |
◆ Sprite_BackgroundWinner
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BackgroundWinner |
◆ Sprite_BetChip
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BetChip |
◆ Sprite_BigBlindToken
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_BigBlindToken |
◆ Sprite_DealerToken
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_DealerToken |
◆ Sprite_MyTurnFramePortrait
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_MyTurnFramePortrait |
◆ Sprite_MyTurnHighlightRotate
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_MyTurnHighlightRotate |
◆ Sprite_NormalFramePortrait
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_NormalFramePortrait |
◆ Sprite_PotChips
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_PotChips |
◆ Sprite_SmallBlindToken
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_SmallBlindToken |
◆ Sprite_Table
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_Table |
◆ Sprite_WinnerHighlightRotate
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_WinnerHighlightRotate |
◆ Sprite_WinnerRoundCrown
| Sprite SimplePoker.ScriptableObjects.PokerGameAssetData.Sprite_WinnerRoundCrown |
◆ Time_CallNextPlayer
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_CallNextPlayer = 075f |
◆ Time_CallNextPlayerOnAllIn
| readonly float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_CallNextPlayerOnAllIn = 0.01f |
◆ Time_CpuWaitChooseAction
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_CpuWaitChooseAction = 075f |
◆ Time_Delay
| readonly float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_Delay = 0.1f |
◆ Time_DistributeCard
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_DistributeCard = 0.1f |
◆ Time_EnablePlayerOnTable
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_EnablePlayerOnTable = 0.1f |
◆ Time_NextTurnDelay
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_NextTurnDelay = 1f |
◆ Time_UpdatePotValueText
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_UpdatePotValueText = 0.3f |
◆ Time_WaitNextRound
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_WaitNextRound = 5f |
◆ Time_WaitToBeginGame
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_WaitToBeginGame = 2f |
◆ Time_WaitToBeginTurn
| float SimplePoker.ScriptableObjects.PokerGameAssetData.Time_WaitToBeginTurn = 1f |
The documentation for this class was generated from the following file:
- C:/Users/USER/Documents/Github/Poker Offline AssetStore/Assets/Simple Poker Template/Scripts/Scriptable Objects/PokerGameAssetData.cs