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Simple Poker Template 0.0.1
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Namespaces | |
| namespace | Attribute |
| namespace | Audio |
| namespace | Data |
| namespace | Editor |
| namespace | Helper |
| namespace | Initializer |
| namespace | Logic |
| namespace | MatchTest |
| namespace | SaveLoad |
| namespace | SceneController |
| namespace | ScriptableObjects |
| namespace | UI |
| namespace | UnityAds |
| namespace | Visual |
Classes | |
| class | PersistentInstance |
| class | PersistentSingleton |
| This will survive through scene loads. More... | |
| class | PersistentStatic_AutoInstance |
| A base class for creating auto-instantiated singleton MonoBehaviour classes that persist across scene changes. More... | |
| class | Singleton |
| This transforms the static instance into a basic singleton. More... | |
| class | Static_AutoInstance |
| A base class for creating auto-instantiated singleton MonoBehaviour classes. More... | |
| class | StaticInstance |
| A static instance is similar to a singleton, but instead of destroying any new instances, it overrides the current instance. More... | |