Singleton class to manages scene transitions with fading effects.
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void | LoadScene (string scene, float delay=0) |
| Loads the specified scene with optional delay.
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void | RestartScene (float delay=0) |
| Restarts the current scene with optional delay.
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void | StartScene () |
| Starts the scene transition.
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Singleton class to manages scene transitions with fading effects.
◆ LoadScene()
void SimplePoker.SceneController.TransitionSceneManager.LoadScene |
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string | scene, |
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float | delay = 0 ) |
Loads the specified scene with optional delay.
- Parameters
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scene | The name of the scene to load. |
delay | Optional delay before loading the scene. |
◆ RestartScene()
void SimplePoker.SceneController.TransitionSceneManager.RestartScene |
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float | delay = 0 | ) |
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Restarts the current scene with optional delay.
- Parameters
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delay | Optional delay before restarting the scene. |
◆ StartScene()
void SimplePoker.SceneController.TransitionSceneManager.StartScene |
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Starts the scene transition.
◆ OnFadeOutEnd
EventHandler SimplePoker.SceneController.TransitionSceneManager.OnFadeOutEnd |
◆ OnFadeOutStart
EventHandler SimplePoker.SceneController.TransitionSceneManager.OnFadeOutStart |
◆ OnFadingEnd
EventHandler SimplePoker.SceneController.TransitionSceneManager.OnFadingEnd |
◆ OnFadingStart
EventHandler SimplePoker.SceneController.TransitionSceneManager.OnFadingStart |
The documentation for this class was generated from the following file:
- C:/Users/USER/Documents/Github/Poker Offline AssetStore/Assets/Simple Poker Template/Scripts/Systems/Scene Controller/TransitionSceneManager.cs