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static void | Save< T > (string dataName, T data, string saveDebug="Saved") |
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static T | Load< T > (string dataName, string loadDebug="Loaded") |
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static bool | FileExist (string dataName) |
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static void | DeleteSave (string dataName) |
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◆ DeleteSave()
static void SimplePoker.SaveLoad.JsonSave.DeleteSave |
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string | dataName | ) |
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◆ FileExist()
static bool SimplePoker.SaveLoad.JsonSave.FileExist |
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string | dataName | ) |
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◆ Load< T >()
static T SimplePoker.SaveLoad.JsonSave.Load< T > |
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string | dataName, |
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string | loadDebug = "Loaded" ) |
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◆ Save< T >()
static void SimplePoker.SaveLoad.JsonSave.Save< T > |
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string | dataName, |
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T | data, |
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string | saveDebug = "Saved" ) |
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◆ DEFAULT_GAME_SAVE
readonly string SimplePoker.SaveLoad.JsonSave.DEFAULT_GAME_SAVE = "gamesave" |
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◆ DEFAULT_MENU_SAVE
readonly string SimplePoker.SaveLoad.JsonSave.DEFAULT_MENU_SAVE = "menusave" |
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◆ SAVE_FOLDER
readonly string SimplePoker.SaveLoad.JsonSave.SAVE_FOLDER = Application.persistentDataPath |
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The documentation for this class was generated from the following file:
- C:/Users/USER/Documents/Github/Poker Offline AssetStore/Assets/Simple Poker Template/Scripts/Systems/JSON Save Load/Save Manager/JsonSave.cs