Articles

Gamepad First: Developing Games with Consoles in Mind

In this article, I’ll discuss the importance of input design focused on gamepads, introducing the concept of Gamepad First (an analogy to Mobile First in interface design). I’ll also present a solution to globally abstract Unity’s Input System using an organized mapping across two action maps (Player and UI), covering all the necessary inputs for a gamepad in an expandable and efficient way.

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Developing Bullet Hell Patterns in Unity

While researching how to implement bullet hell patterns, I realized that it is a topic that is rarely discussed, especially when it comes to more complex patterns beyond circles and spirals. With this in mind, I analyzed how professional games create these patterns and developed a simple solution that allows the creation of varied bullet hell patterns through low-resolution images.

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