Simple Poker Template 0.0.1
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SimplePoker.Audio.SoundManager Member List

This is the complete list of members for SimplePoker.Audio.SoundManager, including all inherited members.

AUDIO_OUTPUT enum nameSimplePoker.Audio.SoundManager
Awake()SimplePoker.Audio.SoundManagerprotected
IDSimplePoker.Audio.SoundManager
MusicFadeIn(float duration=1)SimplePoker.Audio.SoundManager
MusicFadeIn(System.Action callback, float duration=1)SimplePoker.Audio.SoundManager
MusicFadeOut(float duration=1)SimplePoker.Audio.SoundManager
MusicFadeOut(System.Action callback, float duration=1)SimplePoker.Audio.SoundManager
Mute(bool value, AUDIO_OUTPUT output)SimplePoker.Audio.SoundManager
MuteAll(bool value)SimplePoker.Audio.SoundManager
PlayEffectSong_GroupAudioSource(AudioClip audioClip, float pitch=NORMAL_PITCH, bool loop=false)SimplePoker.Audio.SoundManager
PlayEffectSong_GroupAudioSource_RandomPitch(AudioClip audioClip, float minPitch=MIN_PITCH, float maxPitch=MAX_PITCH, bool loop=false)SimplePoker.Audio.SoundManager
PlayMusic(AudioClip audioClip, AUDIO_OUTPUT output=AUDIO_OUTPUT.MUSIC, float pitch=NORMAL_PITCH, bool loop=true)SimplePoker.Audio.SoundManager
PlayOneShotSong(AudioClip audioClip, AUDIO_OUTPUT output=AUDIO_OUTPUT.EFFECT, float pitch=NORMAL_PITCH, bool loop=false)SimplePoker.Audio.SoundManager
PlayOneShotSong_RandomPitch(AudioClip audioClip, AUDIO_OUTPUT output=AUDIO_OUTPUT.EFFECT, float minPitch=MIN_PITCH, float maxPitch=MAX_PITCH, bool loop=false)SimplePoker.Audio.SoundManager
SetVolume(float volume, AUDIO_OUTPUT output)SimplePoker.Audio.SoundManager
Stop(AUDIO_OUTPUT output)SimplePoker.Audio.SoundManager
StopAll()SimplePoker.Audio.SoundManager